Larian Studios Details Its Application of Generative AI for New Project

The developer behind hit titles like Baldur's Gate 3 and Divinity: Original Sin recently unveiled its new project, generating significant excitement within the gaming community. However, subsequent comments from the company's figurehead have brought clarity to the conversation, touching on the developer's stance toward AI tools.

AI as a Creative Assistant, Not a Substitute

In a recent clarification, Larian's director explained that the developer is employing machine learning for specific ancillary functions. These include developing presentation materials, producing initial visual ideas, and drafting placeholder dialogue.

Importantly, Vincke stressed that the end material in the game will be created solely by actual artists. "Our team is developing all the content in-house," he affirmed.

Larian is continuously growing our team of writers and are currently forming writing teams.

Since this area is being specifically referenced — we currently have twenty-three artistic staff and have positions available for more artists.

Everything we do is incremental and designed to letting our team spend additional energy on the creative process.

Any ML tool applied correctly is supplementary to a artist's routine, never a stand-in for their craft.

Responding to Feedback and Defining the Path

The admission of AI usage at first provoked backlash among portions of the fanbase. In response, Vincke provided further clarification on public forums.

"At Larian, we employ AI tools to research ideas, just like we use search engines and art books," he explained. "During the very early planning process we use it as a rough outline for composition which we then replace with authentic illustrations."

He added, "Our studio recruits talent for their unique talent, not for their capacity to replicate what a AI generates."

Focused Uses for Machine Learning

Vincke had in the past broken down the team's focused method to machine learning, grouping its use into primary functions:

  • Handling Monotonous Jobs: Areas like refining animations, dialogue cleanup, and pipeline-specific tasks like adapting animations for different models.
  • Rapid Prototyping ('White Boxing'): Using systems to speedily create simple mock-ups of scenarios to test concepts ahead of full production.
  • Long-Term Aspirations: Researching how AI could one day facilitate emergent reactivity, particularly in managing player-driven narratives in a vast role-playing world.

He clearly stated that key artistic domains — including writing — are are absolutely not areas where the studio is cutting artistic talent. Conversely, Larian is expanding its staff in these precise positions.

"We are not releasing a game with any AI components, and we are certainly not considering cutting staff to swap them out with artificial intelligence," Vincke summarized.

Jennifer Brown
Jennifer Brown

Berlin-based event curator and nightlife journalist with a passion for urban culture and entertainment trends.